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At Ubisoft, I work with sophisticated tools to create stunning designs and graphics for Tom Clancy's Rainbow Six: Siege in-game shop that stay true to the overall graphic style of the game. To achieve this, I work closely with talented people from different departments. Furthermore, I show a great interest in UX and data-driven improvements for the shop and in-house tools.

Company: Ubisoft Blue Byte

Tom Clancy's Rainbow Six: Siege

UI/ UX Design

Visual Design

Interaction Design

Visual Programming

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For the University of Melbourne and the Saxion University of Applied Sciences, I developed the user interface for a game that educates learning disabled children about the dangers of bullying and cyberbullying. An important aspect of the development was the pictorial approach of conveying information and mechanics, since most of the target group was illiterate.

Company: University of Melbourne & Saxion University of Applied Sciences

 

Jibe

User Research

Visual Design

Interaction Design

User testing

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During the studies, I gained profound knowledge on the subjects of animation, UI/ UX design, cinematics and modelling. The studies had a heavy project-based approach to teaching these subjects, because of that I was part of numerous games that were published internally and partially external.

University: Saxion University of Applied Sciences

Creative Media and Game Technologies

Scientific Research

Gamification

Scrum

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Game Design

Game Design

Education

Hey, I'm Max.

I'm a UI/UX Designer.

 
 
 
 

Projects

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